Ball Eating Simulator

Ball Eating Simulator

Get ready to have a great eating and growing fun under an open sky with cool balls inside different costumes in this great simulator game! Eat as much as balls around and get as much as big in the ball’s arena. Eat others, earn coins, and unlock new skins. Chase after gifts, rotate the lucky spin, or enjoy the everyday gifts to carry your eating simulator experience further. All you want is to become the king of the ball arena with your cool player.

Mastering Ball Eating Simulator

The game is both played single and two player.

Player 1: W,A,S,D
Player 2: ARROW KEYS

On single player mode:
Control the camera by LEFT-CLICK and MOUSE
Control the camera zoom with: MOUSE SCROLL

Use Joystick controls on mobile devices/tablets.

Who is the game creator for this title?

The creators of this game are CursoraLabs.

Which software is behind the development of this game?

The game was developed using the WebGL game development framework.

In what type of game category can this be classified?

This game can be found under the .IO, Simulation category.

Does the game contain any graphic or disturbing material?

Yes, Ball Eating Simulator includes violence or cruelty.

What are the main keywords describing this game?

The tags that describe the gameplay of this game are: 2players, arena, ball, eat, pacman.

Can the game be enjoyed on mobile devices like iPhones and Android phones?

Yes, Ball Eating Simulator will run smoothly on smartphones and tablets.

Which gender demographic does this game appeal to?

The game is primarily targeted towards Male & Female.

Does the game show any graphic content involving blood?

Yes, blood is featured in some way during gameplay in Ball Eating Simulator.

Which age demographics are ideal for playing this game?

Children can play this game, or it may be designed for older age groups such as Kids, Teens, Young Adults, Adults, Seniors.

Is this game ideal for children to play?

No, Ball Eating Simulator would not be enjoyable for younger players.
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